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This allows for more optimizations and hand-tuning to make an open-world game like this possible. The past week has been spent rewriting all of the netcode to use a lower-level implementation. Please stay tuned or throw me a like and I'll be sure to continue my updates here. I want to allow scenarios for emergent gameplay rather than scripted scenarios or hard win conditions. Anyway, my end goal is to focus on character interactions that don't simply revolve around shooting each others faces. Sometimes it seems like murder is the norm in video games but things like drugs and abuse are still taboo. I kind of want to test how far we can go in games with communicating issues about crime.
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sometimes technical but mostly about game ideas and theory. In the meantime I'll post progress updates. The game is almost to alpha stage and I'll be sure to round up a few unlucky testers here. Welcome to Eden - please mind your wallet. That includes some illegal activities but that's life in the city of Eden. It puts you in the role of a cop or civilian in an online open world with AI and human pedestrians/traffic and allows you to live your life however you want. Broke Protocol is a FPS but not so much a shooter.
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